Godot soft bodies & wind
My 18th Century sailing ship simulator Square Rigger will be initially developed within an imaginary proof of concept pacific atol. The atol will act as a confined sandbox to allow me to implement all of the features required for the simulator. Once this is done I can expand the area out into a real world map. For now however, [...]
Modelling the wind
Square Rigger will be a simulation of a square rigged tall ship from the 18th Century. Its main method of propulsion was obviously the wind. The goal here is to model the wind such that the direction and strength can be altered at will. Modelling the wind in Godot involves a number of Godot [...]
Playing with water in Godot
The excellent Hydro module for Godot offers modelling of water, waves and buoyant objects. I have been experimenting with it as the basis of a new game project which is temporarily called Square Rigger. So far I am very impressed with the results and will be doing some basic hull modelling and tweaking of mass and density to [...]
No more Android native apps
After working hard since mid 2015 on native Android apps, utilising libGdx as my third party graphics library, I have decided it is just too much effort to maintain these. I can feel some consolation in holding the number one position on Google Play for one of my apps for over a year. LibGdx is now no longer compatible [...]