After working hard since mid 2015 on native Android apps, utilising libGdx as my third party graphics library, I have decided it is just too much effort to maintain these. I can feel some consolation in holding the number one position on Google Play for one of my apps for over a year. LibGdx is now no longer compatible with the newer Android versions and I am seeing far too many exceptions for this to be sustainable. All my apps are now unpublished and I may revisit these app ideas in the future, but most likely this will be done by using the most excellent Godot game engine.