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Solution for disappearing mesh in Godot

I am now using shaders in Godot to model the early version sails in Square Rigger. I noticed that when rendering the main scene, the mesh disappears when viewed from behind. According to https://godotengine.org/qa/18211/blender-created-meshes-appear-transparent-when-viewed-inside this is because back facing polygons are culled. Add [...]

By |2020-05-09T09:58:13+01:00May 9th, 2020|Categories: Games|Comments Off on Solution for disappearing mesh in Godot

Sails using shaders in Godot

I've abandoned using SoftBody in Godot to model my initial proof of concept sails in Square Rigger. Now I'll be modelling them using shaders. This is new territory for me and in addition, I'm terrible at maths. I'm also starting to get a development workflow going and have discovered how to disable lights in isolated [...]

By |2020-05-02T09:02:05+01:00May 2nd, 2020|Categories: Games|Comments Off on Sails using shaders in Godot

Godot soft bodies & wind

My 18th Century sailing ship simulator Square Rigger will be initially developed within an imaginary proof of concept pacific atol. The atol will act as a confined sandbox to allow me to implement all of the features required for the simulator. Once this is done I can expand the area out into a real world [...]

By |2020-04-30T06:56:35+01:00April 24th, 2020|Categories: Games|Comments Off on Godot soft bodies & wind

Playing with water in Godot

The excellent Hydro module for Godot offers modelling of water, waves and buoyant objects. I have been experimenting with it as the basis of a new game project which is temporarily called Square Rigger. So far I am very impressed with the results and will be doing some basic hull modelling and tweaking of [...]

By |2020-04-30T07:07:22+01:00April 4th, 2020|Categories: Games|Comments Off on Playing with water in Godot