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Blog2018-10-03T19:23:31+01:00

Solution for disappearing mesh in Godot

I am now using shaders in Godot to model the early version sails in Square Rigger. I noticed that when rendering the main scene, the mesh disappears when viewed from behind. According to https://godotengine.org/qa/18211/blender-created-meshes-appear-transparent-when-viewed-inside this is because back facing polygons are culled. Add the following to your [...]

By |May 9th, 2020|Categories: Games|Comments Off on Solution for disappearing mesh in Godot

Sails using shaders in Godot

I've abandoned using SoftBody in Godot to model my initial proof of concept sails in Square Rigger. Now I'll be modelling them using shaders. This is new territory for me and in addition, I'm terrible at maths. I'm also starting to get a development workflow going and have discovered how to disable lights in isolated scenes. Using soft [...]

By |May 2nd, 2020|Categories: Games|Comments Off on Sails using shaders in Godot

First steps in ceramics

I was very lucky to have gone to school in Oban, on the West Coast of Scotland. Oban High School was very well equipped in the early 1980s and had an excellent art department and some wonderful art teachers. They were all so very encouraging and I really enjoyed the subject, despite not being particularly good at it. In [...]

By |May 1st, 2020|Categories: Pottery|Comments Off on First steps in ceramics

Airgoo AG-60 affordable pottery wheel review

As a result of the COVID-19 global pandemic, I'm rediscovering an interest in old hobbies I've had and I'm trying my hand at new ones as well. Long have I admired people who can throw pottery on a wheel with ease and we're big fans of the Great Pottery Throw Down on All 4. I was booked on an [...]

By |April 29th, 2020|Categories: Pottery|Comments Off on Airgoo AG-60 affordable pottery wheel review